The +20% Research Field technologies have been removed.Reduction in most Research Speed bonus modifiers. This puts a partial economic break on runaway technology. By changing these to throughput bonuses (cost + production), a technology focused empire will require more Consumer Goods or other resources depending on who they use to research.Research Speed Bonuses now usually come with increased Researcher Upkeep.We’ll have a feedback form set up to collect your thoughts, and the Open Beta will run until the middle of January. Similar to how we handled Industrial Districts several years ago, we're intentionally keeping these separated from core 3.11 development, isolating this in a parallel track. The Holiday Open Beta will be a feature branch that contains the following changes, which may or may not go into 3.11 (or 3.12, or any release at all for that matter). Another power creep issue mentioned by many players, it's also become trivial to stack large numbers of ship build cost and ship upkeep reduction modifiers. Due to the large number of stacking research speed modifiers, repeatable technologies are reached far too early in the game. Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. What’s After 3.10.4?Tentatively scheduled for next Friday, we plan on putting up a longer open beta over the holidays that seeks to collect feedback regarding some potential balance changes to ship production, upkeep, and research in general. As with the last few, we plan on putting it on the stellaris_test branch on Tuesday, for release later on in the week. We currently have plans for another update this cycle with some more fixes, including an AI fix to encourage them to recruit an appropriate number of scientists, and a change to the Micromanager negative trait. Improved error logging to know which federation perk is invalid.Fixed civics modifications statements not always (not) allowing the correct civic changes.Added moddable_conditions_custom_tooltip parameter to civics modification statement to allow displaying a custom requirement key when no condition has been specified.Fixed crash when surveying a planet that was just removed from the map.Fix crash related to modifiers of recently destroyed empires updating.Fix crash on startup for Linux (including steam deck).Released Vassals will now have a fully functional council when released.Pre-FTL Empires will now have a fully functional council when they ascend to the stars.Fixed a number of event or paragon leaders not being generated with the correct traits.Pre-FTLs in Federation's End now have their technological progress frozen.Now ‘New Entries’ notification on the outliner tabs is cleared, even when switching between tabs using keyboard shortcuts.
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